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Thread: FM CSS OFFICE SUGGESTIONS

  1. #41
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    No block off for enemy players only that way no trolling from 'teammates'

    I like the idea of short rounds, keeps things from getting stale. After a while teams start to do the same thing over and over, boring as hell.

    I don't like the instagib, fun for warm up but I dont think for game play. Nothing is worse than someone just waiting in the smoke, behind a corner and just slices you with the long sword. Its all over just like that. Probs responsible for majority of rq.

    I think get rid of all smokes, flashes and nades 8-)

    I think the rejoin shit should stop. If you die in the round, you should stay dead for the rest of it. I shouldnt have to worry that youre gunna popup again till the next round.
    Right, off for now. Some of us have REAL life friends coming over for a few drinks

  2. #42
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    There should be a 5 or 10 second time limit in order to prevent players from rejoining. It gets rather tiresome performing a rush and killing several members of the enemy team only to have them rejoin literally instantly. There should also be an alteration to prevent players from bunnyhopping across the entire map. It makes it almost impossble to hit them, but also allows them to literally fly across the map, which isn't entirely fair for everyone.

  3. #43
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    Hostage killing plugin is too punishing. It should be enabled only if hostages aren't moved or for first 30 secs only or both.

  4. #44
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    Quote Originally Posted by Zein0x View Post
    Maptime/Roundtime....

    I don't really play on the server enough to be able to give my view but personally 70mins seems kinda long to me. At the same time, I understand how smokes can just go all ugh on you so maybe we could reduce the smoke duration so they last for a shorter amount of time?

    For instagib... I love it so damn much hahaha. Sorry guys but im one of those who sits in smokes knifing anyone who walks through. Too damn hilarious loool xD
    What is the smoke duration? When there are lots of people it's really overpowered for T's to have smokes + instagib + short map times. I'd reduce smoke duration down if there are a certain number of players on the server.

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