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Old 23-11-2006, 04:45 AM   #1 (permalink)
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Cool (the end). THE FUTURE!

I just wanted to know what you guys think of these 2 things.
Firstly I noticed a new competition cs:s format for american tv is; mr9, startmoney $16,000 and roundtime 1.15. This makes for exciting viewing for the t.v, and shows the best players with the best weapons. More importantly, I think this would be a great way to play 5on5 cs:s, and would be very enjoyable, no more boring waiting about and would really be a show of a teams/individual skill with every available weapon that would reflect the true winners of a game in the result. cs:s is a fast game that could be more likened to q4 than 1.6 sometimes.
Secondly, the most controversial and widely affecting. With the new update restricting server commands like zblock, some of us must of being checking out cl_interpolate 0 again. Ive been playing with it on fm public and prizefight, both prefectly legally. I now think if each client uses this command it makes for almost perfect hit registry, despite the lack of animations and jerky movement, it does actually show you that where u hit is where u kill with this command!. Ive always liked this command but didnt use it much due to zblocker and league configs forcing 1. This command should be used by both teams in the future, to make for equal hit registry, which every1 knows is a problem in source. Infact, I think with no server restriction commands at all, is the best way to run the game. This way every1 can run the game that they want, and the generally best client config(autoexec) would arise for each computer specification. So long as rates were forced.
What do u guys think?
Feel free to call me a dirty Kraut terper...
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Old 23-11-2006, 04:50 AM   #2 (permalink)
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That version of the game (mr9) sounds fun and all that but tactics are not going to take much part in what will effectively become an AWP off.

Anyone from the FM crew want to get some mixes of this going on?
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Old 23-11-2006, 04:53 AM   #3 (permalink)
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Both have their flaws. Hence why the netcode in css needs to be fixed, but the lesser of the two evils is most certainly cl_interpolate 1. Of that I have no doubt
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Old 23-11-2006, 07:24 AM   #4 (permalink)
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I don't know man, interpolate 0 seems to work for everyone, so why can't it be standard? I would much rather see what is actually there than it be predicted, because then there is no complaints when you miss
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In the end, no class is supposed to do anything other than try to win the match. and if
winning the match takes concjumping medics, then medics are supposed to concjump.
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Old 23-11-2006, 10:06 AM   #5 (permalink)
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The mr9 and full start $ sounds interesting was thinking quake before you even mentioned it a nice alt ruleset imo.

As for the terp thing I know some disagree but I feel its a more accurate representation of what you shoot at you hit certainly more accurate than having it @1 imo
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Old 23-11-2006, 10:50 AM   #6 (permalink)
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2 of the most entertaining parts of a match are the pistol rounds.

and itd be a tragedy to see them leave.

im totally unimpressed by 16000 starting money.

but its the old american consumption of something good to bleed it dry for the consumer
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Old 23-11-2006, 04:18 PM   #7 (permalink)
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Could the future of the source for the UK be ruined by this horrible mr9, although its been said it will no doubt show the true skill within the players with thier desired weapons at choice. BUT the best skill that only i can think of is an eco warrior killing a bought up brawler. Id rather pistol the ****er in the second/third round than never touch the pistol at all.

I think this is possibly the only future that source has on tv because it will be fast and frenzied but the true game relies on the skill to outweigh your opponent in pure class of a pistol takedown.
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Old 23-11-2006, 05:48 PM   #8 (permalink)
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No salad it will just be like football

We well have real cs( football) americans will have shitty american cs (shitty american football which they call football)

Tbh mr9 and 16k is not a way forward if u ask me, its a whole different direction, im glad they aint tryin this over here. Ebuyer and E-D tryin to get css as big as cs was ( and in some eu countries still is)...
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Old 24-11-2006, 11:22 AM   #9 (permalink)
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Originally Posted by cruxi
Secondly, the most controversial and widely affecting. With the new update restricting server commands like zblock, some of us must of being checking out cl_interpolate 0 again. Ive been playing with it on fm public and prizefight, both prefectly legally. I now think if each client uses this command it makes for almost perfect hit registry, despite the lack of animations and jerky movement, it does actually show you that where u hit is where u kill with this command!. Ive always liked this command but didnt use it much due to zblocker and league configs forcing 1. This command should be used by both teams in the future, to make for equal hit registry, which every1 knows is a problem in source. Infact, I think with no server restriction commands at all, is the best way to run the game. This way every1 can run the game that they want, and the generally best client config(autoexec) would arise for each computer specification. So long as rates were forced.
What do u guys think?
Feel free to call me a dirty Kraut terper...
i made a post the other day about cl_interp 0.01, and the interpolate thingy leads on from that

For those who are a bit sketchy on it, what interpolate 0 DOES, its a command that shows player models at each tick which gives the effect that they are warping rather than running - interpolate 1 essentially fills in the blanks.

People find when they use this that their hit reg goes up, and it seems fair enough - why shouldnt you be allowed to use a command that means your shooting at where the player model really is rather than an approximation?

Well the answer is, peoples hit reg doesnt go up because they're seeing hitboxes more accurately, it goes up because they are shooting at about twice as much hitbox.

with cl_interp 0.1, the hitboxes are way off the player model

with cl_interp 0.01, the hitboxes are stick quite close to the player model

WHEN INTERPOLATE 0 IS ON, A HIT ON EITHER OF THESE HITBOX LOCATIONS WILL REGISTER - with interpolate 1 the hitboxes are one or the other, with interpolate 0, the hitboxes are both. The practical effect is that if you aim at the player, you will get a hit, and if you aim slightly off the player, you'll also get a hit

thats why its blocked - you can make your own mind up whether its fair or not

It would certainly be quite interesting to see how it changed the game if it was enforced for both teams
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Old 24-11-2006, 11:44 AM   #10 (permalink)
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