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Security
is screaming!
The special little boy ![]() ![]() ![]() My Mood: | I kinda understood the rates thingy in CS:S but the new thing called "Lerp" in TF2 confuses me. What is it and why is it always on 100ms for me? ![]() I did some googling and ended up on the steam forums where people are just as puzzled as me about what it is, so I prolly missed it and I hope someone here can give me some insight on what it is and why it is on 100ms for me (on some servers this turns yellow, but still is at 100ms).
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Smurfy#
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Wise Guy ![]() ![]() ![]() My Mood: | Double post - That was a quick google... TF2 Network Graph - Valve Developer Community
Few interesting things on there too *reads more*
__________________ ![]() |fm™| Smuяfy# Last edited by Smurfy#; 08-04-2008 at 09:15 PM. | |
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Security
is screaming!
The special little boy ![]() ![]() ![]() My Mood: | The standard rates should be good for every server as well, but this lerp thing is new and was always at the same number (even tho at times it changed color) which caused me to wonder what it is.
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Dogmeat
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Know what time is it? ![]() | Noob question: What are those rates, what depends on them and where do i change those(couldn't find those lines in config file). Thanks in advance.
__________________ I usually play on rc server atm, but still haunting the forums :P Last edited by Dogmeat; 09-04-2008 at 12:38 PM. |
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SOVIET_
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bantros.net ![]() ![]() ![]() My Mood: | Actually, seen as no TF2 server is capable of running at more than 66 tick, you only need cl_updaterate and cl_cmdrate @ 66. Also, the lerp number you speak of should be the same as your average ping. To get it to change, you can change cl_interp and cl_interp_ratio. For example, I have a ping on most servers of around 30ms, so I use the following settings cl_updaterate "66" cl_cmdrate "66" cl_interp "0.035" cl_interp_ratio "1.0" Making sure your lerp is as close as possible to your ping (also, your ping on net_graph, not on the scoreboard) is extremely beneficial, most noticable using a shotgun or pistol. Also, do not ever have your lerp turn yellow. *Deep breath* basically if you have too high an interp compared to your ping, with some guns you have to shot behind player models to get hits. This is interpolating. If you have a yellow interp figure this means your interp is too low compared to your ping and you have to shoot infront of a player model, otherwise known as extrapolating
__________________ ![]() Originally Posted by bantros.net In the end, no class is supposed to do anything other than try to win the match. and if winning the match takes concjumping medics, then medics are supposed to concjump. Last edited by SOVIET_; 09-04-2008 at 02:53 PM. |
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