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Old 02-02-2008, 06:07 PM   #1 (permalink)
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Default Warpath - hiding in spawn

Again today, during deathmatch did someone (not gonna name anyone) hide in spawn - he was the last one standing, so he could just wait it out in the middle cp spawn with no worries.

It's not only during deathmatch, since the spawns have medkits and armour packs, mean they can simply use their spawn as a staging area.

I think the door spawns in Warpath should be one-way, i.e. once you exit the spawns, no going back in spawn - this isn't CTF after all - there's a reason you can't re-enter spawns in Granary. Only spawn you should be able to re-enter should be at the beginning of the map, imo.
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Old 02-02-2008, 06:08 PM   #2 (permalink)
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name and shame the stat whores .
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Old 02-02-2008, 06:14 PM   #3 (permalink)
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Yeah im with Mik

name the Coward !!
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Old 02-02-2008, 06:52 PM   #4 (permalink)
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Why is that so important? Even if I mentioned a name, I'd have to back that up somehow with screens, demos or what have you.
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Old 02-02-2008, 06:54 PM   #5 (permalink)
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Originally Posted by Sal1981 View Post
Again today, during deathmatch did someone (not gonna name anyone) hide in spawn - he was the last one standing, so he could just wait it out in the middle cp spawn with no worries.

It's not only during deathmatch, since the spawns have medkits and armour packs, mean they can simply use their spawn as a staging area.

I think the door spawns in Warpath should be one-way, i.e. once you exit the spawns, no going back in spawn - this isn't CTF after all - there's a reason you can't re-enter spawns in Granary. Only spawn you should be able to re-enter should be at the beginning of the map, imo.
For the spawns to work one way it takes a simple texture change and a func_respawnroomvisualizer brush just outside each spawn except the base spawn.

I can do it for you guys anytime as it takes 10 mins to place the brushes and set the textures and another 5 to compile.
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Old 02-02-2008, 06:58 PM   #6 (permalink)
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Name them Sal ,so they can be ridiculed .

heheeheeeheehe
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Old 02-02-2008, 06:58 PM   #7 (permalink)
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Originally Posted by Sal1981 View Post
Why is that so important? Even if I mentioned a name, I'd have to back that up somehow with screens, demos or what have you.
you dont have to mention the name i was just joking,i know who you're talking about anyway coz i was dead and i was watching him.
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Old 02-02-2008, 07:06 PM   #8 (permalink)
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Originally Posted by Forgotten Cake View Post
For the spawns to work one way it takes a simple texture change and a func_respawnroomvisualizer brush just outside each spawn except the base spawn.

I can do it for you guys anytime as it takes 10 mins to place the brushes and set the textures and another 5 to compile.
That sounds good. It's just a small edit in the map.
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Old 02-02-2008, 08:06 PM   #9 (permalink)
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no need to name anybody I've no problem saying it was me, so i used the map to my advantage to win the game. I've no problem with that.
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Old 02-02-2008, 08:52 PM   #10 (permalink)
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lol it wasnt you i seen then,good man for sticking up for youself,**** em all .
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