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| Hardware & Software Talk - IT Helpdesk Any information about hardware & software or even IT related problems, post it here. |
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R_Undertaker
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Don ![]() Join Date: Oct 2006 Location: Netherlands Age: 17
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| Hello, The reason i post this is that i saw some people lagging on [FM] and they said it was fps lag, so here is something that may help you with it, it worked for me. This fps tweak gave me a boost of 40 fps, i also helped alot of guys on the server i played before [FM] with this tweak so its working. First of all go to: Steam/steamapps/username/counter-strike source/cstrike/cfg/ and make a new .cfg file with nothing in it, the name of the .cfg file must be 'autoexec.cfg' After you've done that something has to be in the file, so open it with notepad and put the following files in it: mp_decals 1 fog_enable 0 muzzleflash_light 0 fps_max 100 fog_enable_water_fog "0" gl_clear 1 sv_voicecodec "voice_speex" sv_voiceenable "0" cl_radartype 1 cl_show_bloodspray 0 cl_ejectbrass 0 cl_scalecrosshair 1 cl_show_splashes 0 cl_interpolate 1 cl_interp 0.1 cl_phys_props_enable 0 cl_ragdoll_physics_enable 1 cl_drawshadowtexture "0" cl_smooth 0 r_decal_cullsize 1 r_renderoverlayfragment "0" r_decals 0 r_3dsky 0 r_shadows 0 r_eyes 0 r_teeth 0 r_drawrain 0 r_dynamic 0 r_drawlights 0 r_DispUseStaticMeshes 0 r_mmx r_sse r_3dnow r_rootlod "2" r_drawdecals 0 r_shadowmaxrendered "-1" r_shadowrendertotexture "0" r_worldlightmin "1" r_worldlights "0" r_WaterDrawReflection 0 r_WaterDrawRefraction 0 r_drawmodeldecals 0 r_drawropes 0 r_drawdetailprops 0 r_drawmodeldecals 0 r_dispfullradius "0" r_lightaverage "0" r_lightinterp "0" r_modellodscale "0.3" r_avglight "0" r_lod -1 r_waterforceexpensive "0" r_propsmaxdist 500 r_rainsimulate 0 r_PhysPropStaticLighting 0 mat_antialias "0" mat_bufferprimitives "1" mat_bumpbasis "0" mat_compressedtextures "1" mat_fastnobump "1" mat_fastspecular "1" mat_filterlightmaps "1" mat_forcedynamic "0" mat_loadtextures "1" mat_mipmaptextures "0" mat_picmip "2" mat_reducefillrate "1" mat_showwatertextures "0" mat_trilinear "0" mat_vsync "0" mat_specular 0 mat_bumpmap 0 mat_forceaniso 0 mat_forcehardwaresync 1 mat_filtertextures "1" con_enable 1 mat_clipz 0 rope_averagelight 0 rope_smooth 0 rope_subdiv 0 After you've done that start up the game and go in any server you like, and look if your fps became better. if not. try typing in console: exec autoexec.cfg autoexec means that if you start of counterstrike it automatically starts up the .cfg file for better fps. the graphics are not the same but you can change them in 'video, advanced' section. Hope it works for the people that need it. ![]() Greetz |
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| | #2 |
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imaGine
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| thanks, ill try this out on my laptop(can only play aim maps). Just bought css because i lost my old one |
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| | #3 |
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sKYHiii
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| Hes a couple more. Caseys http://www.trap17.com/index.php/css-...nt_t33097.html CEVO http://www.cevo.com/FILES/CEVO_Client_Configs.zip CAL config (This is the one i use and works best for my laptop) //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawflecks 0 // Disables flecks (i.e. bullet holes). r_drawmodeldecals "0" // Models decals (i.e. blood). r_dynamic "0" // Disables dynamic lights. r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots clear echo _Casey's Config v2 (CAL compliant) loaded_ |
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| | #4 |
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R_Undertaker
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Don ![]() Join Date: Oct 2006 Location: Netherlands Age: 17
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| Thanks Sky. |
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| | #5 |
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FreeFry
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Wise Guy ![]() My Mood: Join Date: Oct 2005 Location: Sweden Age: 21
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| Shouldn't cl_ragdoll_physics_enable 1 be 0, and gain a few more fps and waste the ragdolling lol |
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| | #6 |
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R_Undertaker
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Don ![]() Join Date: Oct 2006 Location: Netherlands Age: 17
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| btw: make a new .cfg file and 'DONT' copy the config.cfg because when you start up CSS it changes back to config.cfg and that doesnt help at all. So just go wordpad put the shit in it and save it as a .cfg file. Hope that works |
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| | #7 |
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FreeFry
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| Not if you tick the read-only property on the file. |
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| | #8 |
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k0s
back home :)
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| thanks, theese settings lowered my ping from 700+ down to 200 / 70.. dunno why, but had such a lag at my work today. ty regArts k0s |
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| | #9 |
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sKYHiii
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| | #10 |
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Torkey
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| i have no idea what a intel or a amd is? |
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| | #11 |
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imaGine
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| intel is one company , amd is one company. They both make different gfx cards and motherboards etc. etc. (not a computer g33k) IN control panel go to system and see what company is written there. |
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| | #12 |
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Torkey
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| ooooooooo im a amd |
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| | #13 |
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Torkey
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| Cheers for that sky completely removed my lag |
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| | #14 |
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backflip
not impossible
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| that totaly confused me... |
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| | #15 |
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k0s
back home :)
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| wich one? the remove 3dsky switch ? or that torkey isnt familar with amd and intel brands?! (sorry thought it was a joke, that you didnt know torkey, else i had answered... )regArts k0s |
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| | #16 |
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Torkey
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| k0s im not to good with all this computer crap lol always wondered what they were |
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